Work
Things I've built
A hundred-odd projects since I was a kid — websites, apps, games, internal systems. These are the ones worth talking about.
Desert Odes
2025The software company I founded in Ireland — the studio behind Tomcabs, Alabasta, and other products.
Tomcabs
2025A taxi management platform with advanced dispatch, fleet, and billing tooling — running in production with paying customers.
Alabasta (beta)
2025An AI-native workspace for teams — not project management with AI bolted on, but a real-time knowledge base of decisions, tradeoffs, and execution.
ZK Training
2024A gym management platform for staff and members, with companion native apps on iOS and Android.
Bayti
2024A complete home-management platform for families — tasks, budgets, documents, and the shared logistics of a household in one place.
Renote
2024A pared-down Notion, built for an audience of one — exactly the features I use, none of the ones I don't.
La cave aux énigmes
2023A remake of a puzzle game that was pulled from the App Store — rebuilt natively on iOS because it deserved to exist again.
Password Manager
2023A from-scratch password manager — built to understand client-side cryptography by getting the threat model right, not by trusting a library blindly.
KIKA
2018A 2D mobile game built solo in Unity — I designed and made everything: art, sound, menus, levels, and game feel.
SpaceRoad
2018A Unity mobile game built around a gravity mechanic that was genuinely fun to explore — designed, built, and shipped solo.
PlayNow
2016A streaming website I built at 15 in PHP, JavaScript, and SQL — long since dead, but my first real full-stack build.
Campus Rank (unreleased)
2015A Facemash-style campus project I built at 14–15, inspired by The Social Network — finished, but never released.